The villagers were getting together this night to put on a great show, so they implored Baldo to stay one more day. Perhaps I can make used of this would-be sword.īuying myself a proper sword at this point would be casting pearls before swine.įor the time being, this ugly, uncouth thing will be a most fitting travel companion for me. He would at any rate hold on to this weapon for now until he managed to acquire a sword at a larger town in the future. He had also grown quite fond of how it felt in his hand.Īnd as it hung at his waist was there a reassuring heft. Still, Baldo found the metal to be sufficiently tough, so it would be far more suitable for self-preservation at this time than a club. Were that the case, Baldo could hardly ask for a better gift than the nigh effortless dispatch of a kaejel and three wild beasts.Īt this point in time, it once more seemed a simple would-be sword without a shred of extraordinary might contained therein. Then perhaps the previous night was the blade exerting the last of its remnant power for Baldo. How else could it have found its way to the wall of a small shop deep in the frontier, never to attract the eyes of any customers before. However, its mysterious powers have certainly disappeared by now. This weapon very well may be an elgwordra from the ancient past, or perhaps something similar. It was surely but a dream, rationalized Baldo in the end. It was quite the shame, but Baldo could scarcely imagine it was the same elgwordra that released a mysterious glow and laid a mighty kaejel to rest only the night before. Under the light of day, the ancient sword appeared all the more crude and cheap, its colors faded and with welt-like patterns all along the sides. Puzzles that you’ll encounter in dungeons are original and combats offer a fair challenge for regular encounters and boss battles alike.Although an ancient sword had fallen into Baldo’s hands in an unthinkable twist of fate, the excitement he initially felt had all but disappeared by the time he finished breakfast. Adventuring across the magical, open-world of The Guardian Owls is charming, especially with the interesting cast of NPCs and well executed animation and original soundtrack that adds to the ambiance. That said, for an ambitious indie game, it’s not in a bad state at all currently, all things considered. Sometimes prompts don't show such as for climbing ladders or picking up items but these aren’t too common occurrences. The plot progression feels rushed or anti-climatic at times and regarding “glitches”, a pesky recurring gripe I’ve had is with the blinking notification whenever Baldo gets a new item or quest information that won't go until I've checked the menu. Sure, Baldo: The Guardian Owls doesn’t feel as polished as a Zelda or Ni no Kuni title even if the maps have been improved, I still came across instances where they weren’t that intuitive for navigation. You can start the either story at any time, but The Three Fairies feels more introductory with its softer pacing and smaller dungeons, which can help ease you into the game and its universe. Moreover, the game now also features the free The Three Fairies story update, which adds around 8 more hours of gameplay to the ~30h of the runtime of the main game. The inclusion of an assisted mode that can be toggled on-the-fly from the menu also makes the game more accessible by providing more waypoints on the map and refilling your hearts over time. Other smaller improvements such as an improved world map and updated dungeon maps make the gameplay more fluid and intuitive. The game saves automatically whenever you move into a different room, combat is more balanced while still offering a fair challenge, and no striking glitches are present. What I played felt wildly different from the initial state in which Baldo: The Guardian Owls released. However, I didn’t play the game at launch and didn’t come across these issues.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |